قدم لكم هذه المعلومات القيمة عن الايكلون :
v.5.51 (v.5.51.3507.1) released 15th November-13
Added: Compatible with Avatar Toolkit2 Series (eg. Monster Workshop I Repack / Toon Maker).
Fixed: Reduced random crashes in the 64 bit version when using Motion Puppet & Timeline Editing.
Fixed: Importing characters caused crashes after plugging/unplugging the earphone jack.
Updated: Update Height Map Terrain in .iScene files, to make them compatible with the updated iTerrain from 5.5.
v.5.5 (v.5.5.3207.1) released 8th August-13
Added: 64 bit version of iClone officially released.
Added: Added .wmv(VC-1) and .mp4(H.264) output to 64 bit version.
Added: Added iMotionPlus format (Contains Motion, Facial Animation, Visible, Spring and Sound).
Added: Added Bake Constraint key (Including Path, Reach, Link, Contact and Look at).
Added: Added Translate (Stretch) Bone option to Motion Layer Editing.
Added: Now able to edit Height Map Terrain including Height Map layouts and textures.
Added: Added the Level-of-detail Options for Height Map Terrain in Real-time Playback & Editing.
Enhanced: Height Map Terrain Physics; added Collision Margin, Friction and Elasticity.
Enhanced: Facial Creation Tools Enhanced:
- Control points for facial fitting optimized.
- Viseme visual quality enhanced.
- Added animated tongue.
- Updated interface for side-facial fitting.
Fixed: Lipsync lost frames during playback if the audio length was over 60 seconds.
Fixed: Added back Spring Effect for Gwynn character.
Fixed: Fixed the lip keys to show "None" when loading old iClone4 data.
Fixed: Fixed inability to adjust the transition length for Reach/Spring Key.
Fixed: Fixed Insert Frame in project track did not affect the Animation Layer track.
Fixed: Fixed iClone4 project tendency to use embedded textures as external textures, resulting in inability to find textures in iClone 5.
Fixed: Fixed sequence image output failed in some special environments caused by hard disk space misjudgment.
Fixed: Fixed Human-IK editing issues in iClone Standard Version.
v.5.41 (v.5.41.2802.1) released 2nd April-13
Fixed: Characters composed before iClone5.4 with a G4 Head that saved from iClone4 and a G5 body, caused crashes when using the Facial Animation features: Import Voice, CTS, CLP, and Text to Speech.
Fixed: Lip keys in Timeline / Viseme could not be moved / deleted after stretching the Motion clip length.
Fixed: Once Standard Character's head reached the sides or bottom of the viewport, the hair disappeared.
Fixed: Adjusted Standard Character's teeth, caused mesh disfiguration.
Fixed: Head produced by Creat Face / Load Image caused a crash when using the Face Key.
Fixed: Double clicking in the Timeline / Facial Layer to pop up the Face Key, selecting any part and setting the key, clicking on Reset, and then closing the Face Key. Repeat this procedure, it would cause crash.
v.5.4 (v.5.4.2706.1) released 11th March-13
Added: Full Facial Animation for Non-standard Characters that have already had facial mapping done in 3DXchaneg 5.4; facial animation for Non-Standard Characters including:
- Facial Puppet
- Face Key Editing
- Look-at function
Added: Allow users to set ON/OFF key for spring effects in the Timeline, including Character and Props.
Added: Separate spring effect settings with different spring groups (User may use 3DXchange 5.4 to define group).
Added: Added Viseme Strength slider for adjusting entire lip clips in the Timeline.
Added: Motion Modify function to Increase Motion Varieties & Posture.
Added: Bone display for skin-bone props/accessories and character during Motion Layer editing.
Added: Provided Bone Preview Settings, which allow users to adjust bone sizes, colors and opacity.
Added: Allow skin-bone props/accessories to edit Animation Layer including FK / IK editing.
Added: Compatible with Windows 8.
Enhanced: Provided more auto-blink types (ex: Speechless, Charming, Child…)
Enhanced: Updated G5 character Chuck & Gwynn with better lip-syncs, and add-on tongue.
Enhanced: Allow Expand / Collapse for all bone structure trees inside Edit Motion Layer. Also provide a quick way to show / hide hierarchy trees by pressing Ctrl + plus mouse click on sub tree.
Enhanced: Once the timeline “Object Related Track” is pressed, clicking the timeline track will automatically stop the mode to prevent the editing view from being cleared by clicking on other tracks.
Enhanced: Auto select current object in the Timeline track when “Object Related Track” is affected. User may press Ctrl + plus clicking object to add track into Timeline.
Enhanced: Added Close button on timeline main track for easy operation.
Enhanced: Allow extended bone editing for Non-standard characters (ex: Cat’s ears and tail); user may use 3DXchange 5.4 for extended bone definition. . Fixed: Corrected left/right naming from user’s view to character’s view inside Puppeteering Panel.
v.5.32 (v.5.32.2309.1) released 9th November-12
Fixed: Could not apply hair to G3 Character in iClone 5.31.
Fixed: Physics Soft-Body caused crashes when using the Play button.
v.5.31 (v.5.31.2215.1) released 16th October-12
Fixed: Facial animation was not working when applying an "Expression Style".
Fixed: Could not load .clp created with CrazyTalk 6.
Fixed: Jimmy Toon activate Perform command caused a crash.
Fixed: Object attached to a physics object and then merged and played, caused program crash.
Fixed: Some characters from the Avatar Builder could not change heads in iClone 5.
Added: Compatible with morph-based head characters (eg. Monster Workshop I).
v.5.3 (v.5.3.2103.1) released 6th September-12
Microsoft Kinect for Windows Mocap Device:
Added: “Near mode” and “Head rotation” options.
Enhanced: Update Kinect for Windows driver from v1.0 to v1.5
- Enhanced performance
- Better skeleton tracking
Fixed: Some operations may cause program crash.
Added: iClone Message Panel, providing additional warning or error messages for iClone, plugin, and LUA script operations.
Added: “Bake Constraint Key” option in the modify panel of the Animation – Motion area. Now users can bake Look At / Link / Path Constraint / Reach Keys to iMotion clip, and for further FBX/BVH motion export through 3DXchange Pipeline.
Enhanced: Support for morph-based facial animation in iClone 5. The new head system is now compatible with lipsync animation and facial puppeteering.
- To utilize the unique facial expressions tools, you will need to have the new Monster Character Pack which is specially designed with a morph-based head system. This pack is scheduled to release in October 2012.
- Reallusion will add the morph-based head import functionality in the next 3DXChange release.
Enhanced: Separated the "Material & Texture Settings" into 3 sections. It's now easier to fold/unfold material settings, which allows for quicker material picking and adjustment without the need to constantly scroll up and down the modify panel.
Enhanced: When applying accessories to a target bone location, the accessory will retain the correct orientation, regardless of the bone naming difference between character generations. This also works for 3DXchange 5 imported Non-Standard Characters.
Fixed: For a skinned prop rigged to several sub-nodes, you can now attach each node to a different character bone, and correctly display the skin-bone rigged result. You can save it together with a character, or delete the skinned prop without error.
- Product Name: Vatican Feel
v.5.23 (v.5.23.1913.1) released 16th July-12
Fixed: Lip-syncing results were not correct; they would sometimes exaggerate expressions.
v.5.22 (v.5.22.1820.1) released 20th June-12
Fixed: Thumbnails disappeared when using the Uploader with data saved in iClone5 64Bit version.
Fixed: Using characters converted in 3DX5, would sometimes make the Motion Layer editing crash.
Fixed: Motion captured demo project (Gorf Project) would not load in iClone.
Fixed: Dragging an image to a path would cause iClone to crash.
v5.21 (v5.21.1627.1) released 27th April-12
Fixed: Popup message "Raise Left Cheek" crashing under some special conditions.
Fixed: Could not reload projects containing particle effects.
Fixed: "Terms Of Endearment" & "Argument's Motion pack" content packs were not working properly.
Fixed: Device Mocap was not working in 64Bit OS.
v.5.2 (v.5.2.1618.1) released 18th April-12
Added: Add 64bit beta version for 64bit OS.
Notice: In this version, Export>Video now only provides .avi format output
Added: Allow edit character in 3DXchange 5 by clicking "Edit in 3DXchange".
Added: Allow add motion to 3DXchange 5 by right mouse click "Collect Clip" track.
Enhanced: Content update – Character>Chuck
Fixed: Stereo output grass was flashing after change wind strength setting on grass.
Fixed: Break clip on timeline cause iClone hanging in some condition.
Fixed: Character shift moved when character link to prop and play the second motion clip.
Added: Left and Right Hands option inside the Remove Motion clip category in the Timeline.
v.5.13 (v.5.13.1523.1) released 23rd March-12
Added: "Reset Scale" to prevent non-uniform scale objects distorting out of shape under some conditions (ex: wheel object on Physics Toolbox)
Added: Enable "Set as Dummy" while multi-object selected.
Added: Y and Z rotation for Physics-Spring constraint.
Enhanced: Allow "Preview Render" to render Dummy Object, Grid and Axial.
Fixed: Cannot add action command when Rigid body simulation is turned off.
Fixed: Timeline does not auto extend while adding track.
Fixed: Hair Scale gizmo axial.
v.5.12 (v.5.12.1410.1) released 13th February-12
Device Mocap (Kinect for Windows): Formal release of Device Mocap MS version for Microsoft Kinect SDK.
Added: "Remove Script" function for Projects, iProps, and Characters.
Added: Prop with script now appears with blue text in Scene Manager.
Fixed: Some iProp with AML script convert to non-human in 3DXchange 4, producing incorrect motion in iClone 5.
Fixed: Issue with opening Facial Puppet Panel.
Fixed: Cannot activate physics for props which are converted from a terrain component.
v.5.11 (v.5.11.1320.1) released 20th January-12
Fixed: Fixed changing body part failure in G3 character.
v.5.1 (v.5.1.1317.1) released 18th January-12
Device Mocap: Provide "Microsoft Kinect SDK" Beta 2 version.
- Enhanced: Better skeleton recognition, and more stable skeleton signal.
- Added: Wrist Animation.
- Added: Head Animation (Tilting).
- Added: Floor Auto Detection.
Added: Mirror Function in Mocap control panel.
Added: Provide Smoother to reduce noise while capturing.
Added: Floor Calibration to get better foot to floor relation.
Added: "Body Command" function to control Preview, Record and Stop commands.
Added: Multi – Constraint.
Added: Constraint Stability Setting.
Added: Hinge Constraint.
Added: Slider Constraint.
Added: Point to Point Constraint.
Added: Generic Constraint.
Added: Rope Constraint.
Added: Cone Twist Constraint.
Added: Spring Constraint.
Added: Make it keyable for Rigidbody 4 state type.
Added: Right click to switch pin state.
Added: Parent & Local option for Gizmo Rotation.
Added: Press hotkey W, E, allows looping switch World (Parent) & Local.
Added: Direct Puppet - Add mirror function.
Added: Allow use right mouse click to switch Direct Puppet pin state.
Added: Added tab hotkey to switch to start and end of each clip in the clip track in Timeline.
Enhanced: Enhanced scene manager performance.
Enhanced: Dragging Left-Right palm in Motion layer would spread open and close palm.
Simplified Trial registration flow on Trial version.
Fixed: Side face image not obvious while creating a face.
Fixed: Motion Layer - Mirror function not work properly while the character is rotating.
Fixed: Fixed deformed lag issue after save and reload of some G2 Characters.
Fixed: Fixed set follow cam to current view and switch camera causes project load failure.
Fixed: Fixed some object transform value convert failures caused them to appear upside down or disordered.
Fixed: Fixed system task bar set to left or right causing iClone window to be cropped when maximizing window.
Fixed: Fixed particle effect always on the front when Toon or Ambient Occlusion effect set to On.
Fixed: Fixed: Fixed some character loading failure in "Female SuperHeroes" pack.
Fixed: Fixed "Align Actor Motion" occasional movement error.
v.5.02 (v.5.02.1121.2) released 22nd November-11
Added: Device Mocap – Added “Knee Rotation Constraint” option to avoid foot flipping.
Fixed: Device Mocap – Fixed incorrect head and shoulder movement.
Added: Option to add motion curve on the first level of the motion layer key.
Fixed: Inability to download content from Reallusion City under certain conditions.
Fixed: Cannot reload the avatar after the teeth are modified.
Enhanced: Updated “Wo” lips map for better lip-syncing.
Enhanced: Updated facial creation data to enhance the facial quality.
v.5.01 (v.5.01.1005.1) released 6th October-11
Fixed: G1, G2 Character compatibility Issues
- G2 Character: Elbow twist issue
- G1, G2 Characters incline issue
Fixed: Some large mesh-based terrain would cause a crash when loaded in iClone5.
Fixed: Pressing Undo while using Direct Puppet could cause program crash.
Fixed: Throat Brightness Adjustment not working.
Fixed: Crash when exporting JPEG or PNG Image sequence using AO and Super-sampling.
Fixed: Some G1 Characters would not load in iClone 5.
Fixed: Device Mocap Mask not working correctly.
Fixed: Hundred Years' War Content Pack: Cavalry couldn’t use operate command in iClone5.
Fixed: Cannot not load “M_Santa Claus” character from Christmas Collection Pack
Fixed: Height Terrain without detail map lighting incorrect.
Enhanced: G5 Gwynn, fixed shoulder balance issue.
Enhanced: Puppet motion profiles updated.
Enhancement: Right-click remove all animation, link keys in the 1st frame remain.
Enhanced: Updated default idle for actor without previous persona assignment.
Enhanced: User interface. Minor update in MixMoves dialog and Motion Puppet dialog.
Added: Universal Sky to Sky template.
v.5.00 (v.5.0.0922.1) released 23th September-11